
Imperia
Ten worlds. One war.
Your managers are hitting their targets. Is the organisation winning?
Participants become the governors of ten occupied planets. Their mission is to secure resources, confront the Thornaxians, and reclaim their worlds.
Each planet has its own identity, relationships, and priorities. As the campaign unfolds, decisions made for one planet shape the fate of Imperia.
What participants experience
Start inside the story
A short film and an in-character briefing put the whole room in the world before the first decision.
Negotiate under pressure
Managers negotiate for resources, navigate rivalries, and make decisions against deadlines.
Make a promise
They make a promise before the campaign begins. What happens next gives them something real to reflect on.


What the debrief explores
Seeing the bigger picture
How do departmental choices affect the organisation as a whole?
Breaking down silos
What makes people willing to support another team when their own priorities demand attention?
Understanding escalation
When does an unmet need become a conflict, and what could change that path?
Making it safer to contribute
How do responses to requests, mistakes, and disagreement affect people's willingness to speak up and offer ideas?