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Praxis Worlds
Ten planets on a ring of light around a golden sun
Still from the Imperia film. A fictional scene.

Imperia

Ten worlds. One war.

Your managers are hitting their targets. Is the organisation winning?

Participants become the governors of ten occupied planets. Their mission is to secure resources, confront the Thornaxians, and reclaim their worlds.

Each planet has its own identity, relationships, and priorities. As the campaign unfolds, decisions made for one planet shape the fate of Imperia.

What participants experience

  • Start inside the story

    A short film and an in-character briefing put the whole room in the world before the first decision.

  • Negotiate under pressure

    Managers negotiate for resources, navigate rivalries, and make decisions against deadlines.

  • Make a promise

    They make a promise before the campaign begins. What happens next gives them something real to reflect on.

Robed figures around a circular table of ten glowing spheres
The governors at the table. A fictional scene, not a real session.
A fleet of small ships flying alongside a vast dark vessel above a planet
The fleet gathers. A fictional scene.

What the debrief explores

  • Seeing the bigger picture

    How do departmental choices affect the organisation as a whole?

  • Breaking down silos

    What makes people willing to support another team when their own priorities demand attention?

  • Understanding escalation

    When does an unmet need become a conflict, and what could change that path?

  • Making it safer to contribute

    How do responses to requests, mistakes, and disagreement affect people's willingness to speak up and offer ideas?

What could Imperia reveal in your organisation?