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Praxis Worlds
Three tall ships at anchor on a deep blue sea beside a tropical island
In-game view.

Crown of the Seas

Get there. Get home.

Your team has a plan. What happens when the weather changes?

Each team commands a ship in a shared sea. Their mission is to provision for the voyage, sail out for treasure, and bring it home.

Conditions change, supplies run down, and the only help at sea may be a rival with a race of their own to win.

What participants experience

  • Plan the whole journey

    Before casting off, each crew decides how to spend a limited budget and which way to go.

  • Adapt as the sea changes

    The weather plays out on a living sea on the big screen, and every crew has to respond.

  • Deal with your rivals

    Crews who meet can strike a bargain. A competitor can also become the only way out of trouble.

  • Commit as a crew

    The crew argues it out, and one captain confirms each decision on a phone.

Two ships beyond a small harbour town with palm trees
In-game view: a harbour town.
Ships in heavy grey seas under a lightning strike
In-game view: when the weather turns.
Three ships sailing through choppy dark violet water
In-game view: dangerous waters.

What the debrief explores

  • Security or opportunity

    How much safety is worth buying, and what does it cost in options?

  • Plan or adapt

    When should a team hold to its plan, and when should it let go?

  • Speed or reward

    How far should a team push for more before the margin runs out?

  • Competition or cooperation

    When does a rival become the partner you need?

How would your team navigate it?