
Crown of the Seas
Get there. Get home.
Your team has a plan. What happens when the weather changes?
Each team commands a ship in a shared sea. Their mission is to provision for the voyage, sail out for treasure, and bring it home.
Conditions change, supplies run down, and the only help at sea may be a rival with a race of their own to win.
What participants experience
Plan the whole journey
Before casting off, each crew decides how to spend a limited budget and which way to go.
Adapt as the sea changes
The weather plays out on a living sea on the big screen, and every crew has to respond.
Deal with your rivals
Crews who meet can strike a bargain. A competitor can also become the only way out of trouble.
Commit as a crew
The crew argues it out, and one captain confirms each decision on a phone.



What the debrief explores
Security or opportunity
How much safety is worth buying, and what does it cost in options?
Plan or adapt
When should a team hold to its plan, and when should it let go?
Speed or reward
How far should a team push for more before the margin runs out?
Competition or cooperation
When does a rival become the partner you need?